A simple AudioManager which uses a Sound-Array to dynamically
create AudioManagers for each sound-clip added to the scene.
I managed to modify the current BPM of each sound by a simple function, which
uses Unity’s Pitch-Effect and a Pitch-Shifter to adjust the pitched BPM. It is also possible to
manipulate even more filters, like LowPass, HighPass, Echo, Distortion and many more.
This was achieved by altering their exposed Filter-Parameters in Unity’s AudioMixer.
The source code is available on my GitHub.