Photon Network PUN2 (Cheat Sheet)

Public Class

 public class ScriptName : MonoBehaviourPun
Always inherit Pun from MonoBehaviour Class to get access to the PhotonView Component

Connect to Photon Network

 void Awake() { PhotonNetwork.ConnectUsingSettings(); }
Connects to Photon Network based on “PhotonServerSettings”

Join / Create Room

 PhotonNetwork.JoinOrCreateRoom(Name.text, RoomOptions, TypedLobby.Default);
Join and/or create new room

.IsMine

 if (photonView.IsMine)
Check if the input is used by myself or another client

.Instantiate

 (PhotonNetwork.Instantiate(Prefab, new Vector2(x-value, y-value), Quaternion.identity, 0);
Instatiate Prefab on Photon Network (Prefab-Name, Vector, Rotation, Type)

Create RPC

 [PunRPC]
 private void FunctionName()
 { do something cool! }
Creates a PunRPC function which can be called to distribute “something cool” over the network

Call RPC on the same Component/Script

 photonView.RPC(“FunctionName”, RpcTarget.AllBuffered);
 alternatively
 this.GetComponent().RPC(“FunctionName”, RpcTarget.AllBuffered);
Calls the “FunctionName” RPC function and distributes it to all Targets. Alternatively “this” points to the current Script
Call RPC on a different Component/Script
 AnotherComponent.GetComponent().RPC(“FunctionName”, RpcTarget.AllBuffered);
Calls the “FunctionName” RPC function of a different Component or Script and distributes it to all Targets
Close Menu