ODB: Roll-A-Cube


Okay, so in this One-Day-Build I created a simple Isometric Plattformer Game. Main goal is to not fall down and reach the finish-line as fast as possible. For this prototype is used Unity, Blender and a lot of coffee. The game was made in 6 simple steps + some iterative loops for final adjustments…

Step 1: Create the controls and the movement behaviour.

Step 2: Create the course and define collisions.

Step 3: Working on the environment. Adding probs, lights, shader & audio

Step 4: Add a simple timer

Step 5: Create the UI

Step 6: Deploy to iOS and play 🙂

If you are interested in the code itself, just let me know – I will upload it to my GitHub.

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